The Simulated Multiverse (The Simulation Hypothesis #2)
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory.
If we are living in a simulated universe, composed of information that is rendered around us, then many of the complexities and baffling characteristics of our reality start to make more sense. In particular the two most popular interpretations of quantum mechanics, the Copenhagen Interpretation and the Many Worlds interpretation, which are thought to be mutually exclusive, can be unified in an information based framework. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space?
Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible timelines in the multiverse!
The book is a follow up to the bestselling book, "The Simulation Hypothesis", by the same author, about the idea that we live inside a video game world (like the Matrix). This book is about the idea that we live inside one of multiple simulations - borrowing ideas from science fiction, quantum mechanics, computer science, video games and religion to explain the multiverse. It is about timelines and how the universe may be spawning off multiple timelines; it is about time and space; it is about how we build video games, cellular automata and quantum computing.